Video Game Checklist:
Basics:
Type: FPS
Title: Fragstone (working)
Style: Space from dirty to clean.
Plot: You are a lone wolf space mercenary who was contracted to kill an evil space assassin. You and the assassin cause a whole mess of trouble fighting and are both trapped in the process. In prison you learn the real motive for your contract to kill each other (conspiracy). You and your former enemy are chosen to compete in the space arena, by the crazed warden, for your freedom from prison. You are reluctantly forced to work together to take down hordes of convicts as you amass galactic fame and uncover the plot to control the galaxy.
Assets:
Game Features (non-final):
Objectives and bonus objectives:
Upgradeable Weapons:
Multiplayer:
Arena (Campaign) mode:
Survival Mode:
Versus Mode:
Research:
Characters:
Clothing
Weapons
Equipment
Levels:
Containers
Styles
Other Games
Weapons:
Style
Animation
Projectiles
Impact
Upgrades
damage
fire rate
reload (capacity?)
Script:
FPS Controller
Move
Look
Jump
Crouch
Crouchwalk
Reload
Switch Weapons
Recoil?
Ammo Count
Health
Physics
AI
Animations
Menus
Multiplayer
Cutscenes
Misc:
Art:
Characters:
You: Space Merc (tank)
Concept
Model
UV
Bump
Ally: Space Assassin (dps)
Concept
Model
UV
Bump
Extras:
Warden
Concept
Model
UV
Bump
Shopkeep
Concept
Model
UV
Bump
Outsider Buddy
Concept
Model
UV
Bump
Enemies:
Grunt: basic convict
Concept
Model
UV
Bump
Big: giant convict
Concept
Model
UV
Bump
Elite: gang higher-up: just add headgear or flare
Concept
Model
UV
Bump
Boss:
1: Crusher
Concept
Model
UV
Bump
2: Jumper
Concept
Model
UV
Bump
3: Assault
Concept
Model
UV
Bump
Levels:
Hub:
Lockdown: Prison cell & yard
Arenas:
Tier 1: Crappy "Rot Iron"
Concept
Map
Model
UV
Bump Map
Light Map
Lighting
Tier 2: Cooler Tech "Scrappy Place"
Concept
Map
Model
UV
Bump Map
Light Map
Lighting
Tier 3: Super Slick "Post Murdernism"
Concept
Map
Model
UV
Bump Map
Light Map
Lighting
Weapons:
Shotgun:
Concept
Model
UV
Bump
Grosshair
Gui
Rocket Launcher:
Concept
Model
UV
Bump
Grosshair
Gui
Assault Rifle:
Concept
Model
UV
Bump
Grosshair
Gui
Misc:
Ammo Pickup:
Concept
Model
UV
Bump
Health Pickup:
Concept
Model
UV
Bump
Cargo Containers (cover):
BIg:
Concept
Model
UV
Bump
Small:
Concept
Model
UV
Bump
Storyboards (cutscenes?):
Intro:
Opening:
Plot:
Ending:
Animations:
Playable Characters:
Jump
Reload
Die
Crouch
Run
Walk
Crouchwalk
NPCs (for cutscenes and in game hub breaks):
Excited
Idle
Sad
Hello
Walk
Goodbye
Enemies:
Idle
Run
Walk
Die
Headshot
Hit
Crouch
Crouchwalk
Jump
Gameplay:
Balancing:
Health:
Upgrade Levels
Damage:
Upgrade Levels
Speed/Fire Rate:
Upgrade Levels
Reload:
Upgrade Levels
Play Types:
Arena/Campaign:
Co-Op
"Wave Map" (How many enemies spawn at once and where)
Survival:
Co-Op
"Wave Map"
Versus
Interfacing:
Menus
Controller Support
AI:
Line Of Sight
Aggression
Tactics
Testing:
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