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Thursday, April 8, 2010

Fragstone Checklist Incomplete: Very Boring

Here is the initial checklist i have for the game read only until the plot section the rest is very boring stuff it is just a checklist posted here so i don't lose it.

Video Game Checklist:


Basics:

Type: FPS

Title: Fragstone (working)

Style: Space from dirty to clean.

Plot: You are a lone wolf space mercenary who was contracted to kill an evil space assassin. You and the assassin cause a whole mess of trouble fighting and are both trapped in the process. In prison you learn the real motive for your contract to kill each other (conspiracy). You and your former enemy are chosen to compete in the space arena, by the crazed warden, for your freedom from prison. You are reluctantly forced to work together to take down hordes of convicts as you amass galactic fame and uncover the plot to control the galaxy.

Assets:

Game Features (non-final):

Objectives and bonus objectives:

Upgradeable Weapons:

Multiplayer:

Arena (Campaign) mode:

Survival Mode:

Versus Mode:

Research:

Characters:

Clothing

Weapons

Equipment

Levels:

Containers

Styles

Other Games

Weapons:

Style

Animation

Projectiles

Impact

Upgrades

damage

fire rate

reload (capacity?)

Script:

FPS Controller

Move

Look

Jump

Crouch

Crouchwalk

Reload

Switch Weapons

Recoil?

Ammo Count

Health

Physics

AI

Animations

Menus

Multiplayer

Cutscenes

Misc:

Art:

Characters:

You: Space Merc (tank)

Concept

Model

UV

Bump

Ally: Space Assassin (dps)

Concept

Model

UV

Bump

Extras:

Warden

Concept

Model

UV

Bump

Shopkeep

Concept

Model

UV

Bump

Outsider Buddy

Concept

Model

UV

Bump

Enemies:

Grunt: basic convict

Concept

Model

UV

Bump

Big: giant convict

Concept

Model

UV

Bump

Elite: gang higher-up: just add headgear or flare

Concept

Model

UV

Bump

Boss:

1: Crusher

Concept

Model

UV

Bump

2: Jumper

Concept

Model

UV

Bump

3: Assault

Concept

Model

UV

Bump

Levels:

Hub:

Lockdown: Prison cell & yard

Arenas:

Tier 1: Crappy "Rot Iron"

Concept

Map

Model

UV

Bump Map

Light Map

Lighting

Tier 2: Cooler Tech "Scrappy Place"

Concept

Map

Model

UV

Bump Map

Light Map

Lighting

Tier 3: Super Slick "Post Murdernism"

Concept

Map

Model

UV

Bump Map

Light Map

Lighting

Weapons:

Shotgun:

Concept

Model

UV

Bump

Grosshair

Gui

Rocket Launcher:

Concept

Model

UV

Bump

Grosshair

Gui

Assault Rifle:

Concept

Model

UV

Bump

Grosshair

Gui

Misc:

Ammo Pickup:

Concept

Model

UV

Bump

Health Pickup:

Concept

Model

UV

Bump

Cargo Containers (cover):

BIg:

Concept

Model

UV

Bump

Small:

Concept

Model

UV

Bump

Storyboards (cutscenes?):

Intro:

Opening:

Plot:

Ending:

Animations:

Playable Characters:

Jump

Reload

Die

Crouch

Run

Walk

Crouchwalk

NPCs (for cutscenes and in game hub breaks):

Excited

Idle

Sad

Hello

Walk

Goodbye

Enemies:

Idle

Run

Walk

Die

Headshot

Hit

Crouch

Crouchwalk

Jump

Gameplay:

Balancing:

Health:

Upgrade Levels

Damage:

Upgrade Levels

Speed/Fire Rate:

Upgrade Levels

Reload:

Upgrade Levels

Play Types:

Arena/Campaign:

Co-Op

"Wave Map" (How many enemies spawn at once and where)

Survival:

Co-Op

"Wave Map"

Versus

Interfacing:

Menus

Controller Support

AI:

Line Of Sight

Aggression

Tactics

Testing:


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